Course overview Course overview
Learn to animate cinematic shots for games
This class serves as a solid introduction to the skills and techniques needed to create a cinematic in Unreal. This course will cover a proper pipeline method used in professional studios to accommodate multiple departments. The students will be walked through the creation of a cinematic starting with planning the shot, animating all associated actors and cameras, exporting from Maya into Unreal, compiling scene in Sequencer, to finally rendering out assets to share with the world.
Animating in Unreal WHAT YOU’LL LEARN
The more you know, the better.
Igniting your imagination
Bill Buckley has been working as a developer in the video game industry for over ten years. His roles have included Senior Animator, Story Artist, writer, Digital Cinematographer, Concept Artist and currently, Animation Director with First Contact Entertainment. He has worked on popular titles for companies such as THQ, Disney Interactive, Limbic, SCEA, Activision (Neversoft and Infinity Ward) and StarBreeze. His resume includes major titles such as Tony Hawk Proving Ground, WWE Smackdown vs. Raw, NBA 2007, Disney’s Club Penguin, eight Guitar Hero titles, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, John Wick The Impossible Task in VR, ROM Extraction, and most currently the PSVR stand out title Firewall Zero Hour. Bill is also a lecturer, mentor and teacher of animation and game development both domestic and abroad.
fall TERM Registration
Jul 29, 2019 - Oct 14, 2019
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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