Course overview Course overview
Develop world building skills
Whether for film, video games, or digital feature animation, this class will focus on what it takes to create a compelling environment from the ground up. We explore fundamentals such as perspective, drawing, storytelling, painting, creating atmosphere, establishing lighting, and how we can combine all these different elements for a full scene. By the end of this class, students will have the process and structure to give them the confidence they need to create more solid environments.
Environment design WHAT YOU’LL LEARN
The more you know, the better.
Take your skills to the next level
Lectures by Kalen Chock
Hueala Teodor was born and raised in Romania, where he studied graphics at the Fine Arts University. His career started in the mobile game industry in 2012, doing freelance until 2013 when he got his first in-house job at a mobile game company. During this time period he worked on various projects including board games, comics, and doing gallery presentation shows. In 2016 he switched from mobile games to the AAA game industry by joining Ubisoft. In 2017 Teodor went back to freelance and he has artwork published in 2D Artist Magazine and Faith Series from Burning Games.
Fundamentals of Environment Design Student gallery
winter TERM Registration
Nov 5, 2018 - Feb 1, 2019
David Fortin / Spring 2017
Kalen is an excellent teacher.
Genevieve Franco / Winter 2017
Kalen was as really friendly and encouraging; had great suggestions for help in directions that need more work.
Sravan Ncs / Winter 2017
He is awesome on so many levels.
Daniel Mallada / Winter 2017
Kalen is one of the best intructors I had in my whole life. He is always encouraging people to work hard and explore new stuff. His classes are very well conducted and also has great humor. Definitely a very great experience.
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