Course overview Course overview
Develop world building skills
Whether for film, video games, or digital feature animation, this class will focus on what it takes to create a compelling environment from the ground up. We will explore fundamentals such as perspective, drawing, storytelling, painting, creating atmosphere, establishing lighting, and how we can combine all these different elements into a full scene. By the end of this class, students will have the process and structure to give them the confidence they need to create more solid environments.
Fundamentals of Environment Design WHAT YOU’LL LEARN
The more you know, the better.
Take your skills to the next level
Kalen Chock is a Visual Development Artist currently living in the Bay Area. He has always had a strong passion for art and enjoys any means of creative expression. Kalen's client list includes: Industrial Light and Magic, Autodesk, Ember Lab, Fantasy Flight, and Virtual Toys in Madrid. Currently Kalen is working on his own tactical RPG with Coda Games that will be released on Steam and PS4. When he is not working he enjoys all things active including soccer, basketball, and dancing.
Michael is currently working as a Matte Painter/Set Extension Artist at Walt Disney Animation Studio. Originally born and raised in Seattle, he moved to the greater Los Angeles area and began his career at DNEG LA. In the past few years he has worked as a concept artist/matte painter for numerous clients including, The Jim Henson Company, Silver Pictures, HBO, among others.
Fundamentals of Environment Design Student gallery
Spring TERM Registration
Feb 8, 2021 - Apr 26, 2021
Helped me gain confidence in just being able to tackle environments in the first place. Was really helpful!
Perspective and composition were a tremendous help, as well as simplifying complicated shapes to make them look believable.
It helped immensely with advancing my foundational techniques for creating environments. I am already implementing what I've learned in my work and ongoing studies.
I was lacking a few core skills in background design and learnt a lot about general good design principles. Kalen reiterated these in lectures/demos which really helped to add these things to my process
The environment design course helped me have a better understanding of the overall process of what goes into a painting and going back to the fundamentals serves me well for future artworks.
This course challenged me to focus on the fundamentals I was previously overlooking.
The structured approach of perspective grid drawings and free hand drawings helped me a lot to visualise images easier.
It really helped me a lot! I learned so much here, things that was not taught so much in college. Like the importance of graphic reads, perspective, and values in creating the scene.
I feel so much more confident in problem-solving my perspective set ups, regardless of how seemingly complicated they are. I'm better at proportioning everything and situating objects on the ground plain properly. The most valuable concepts for me were the cone of vision and station point, because ANYONE can learn the basic rules of 1, 2, and 3 pt, but learning how to situate your picture plane on your eyeline and around your VPs to reduce distortion and create a focal point is tricky and it helped to see the teachers do that each week.
I have taken 3 courses with CGMA and this was by far my favorite. Michael gave great feedback and made me feel more confident about my environments and skills. He is very encouraging and motivates you to continue to improve.
Companies that hire our students
environment design Benefits
What makes this learning experience unique?
Receive personal individual feedback on all submitted assignments from the industries best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
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